Sony PlayStation one (PS1)

Sony PlayStation one (PS1)

Written by: Jonty Singh

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Time to read 7 min

Introduction: PlayStation (console)

The PlayStation (abbreviated as PS and often referred to as the PS1 or PS One, with the codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It launched on December 3, 1994, in Japan, followed by North America on September 9, 1995, Europe on September 29, 1995, and Australia on November 15, 1995. As a fifth-generation console, the PlayStation competed primarily with the Nintendo 64 and the Sega Saturn.


The PlayStation's development began after a failed partnership with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. Designed mainly by Ken Kutaragi and Sony Computer Entertainment in Japan, with additional development outsourced to the UK, the console emphasized 3D polygon graphics. Sony streamlined game production to attract numerous third-party developers.


The PlayStation became popular due to its extensive game library, popular franchises, low retail price, and aggressive marketing aimed at adolescents and adults. Iconic PlayStation franchises included Gran Turismo, Crash Bandicoot, Spyro, Tomb Raider, Resident Evil, Metal Gear, Tekken, and Final Fantasy, all of which spawned multiple sequels. PlayStation games continued to sell until Sony ceased production on March 23, 2006—over eleven years after its release and just before the PlayStation 3 debuted. More than 4,000 games were released, with cumulative sales of 967 million units.


The PlayStation marked Sony's ascent in the video game industry, receiving critical acclaim and strong sales. It became the first computer entertainment platform to ship over 100 million units in less than a decade. Its use of compact discs signaled the industry's shift from cartridges. The PlayStation's success led to a series of successors, starting with the PlayStation 2 in 2000. That same year, Sony released a smaller, cheaper model, the PS One.

CPU R3000 @ 33.8688 MHz
GPU
GTE CXD8514Q 600nm @ 53 MHz
Display Output Displays resolutions from 256×224 to 640×480 pixels
Memory 2 MB RAM, 1 MB VRAM
Storage Sony Memory crad
Media CD-ROM
Genaration
5th Generation of Consoles
Units Sold
102.49 million
Successor
Sony Playstation 2

Performance

The PlayStation's main microprocessor is a 32-bit LSI R3000 CPU, clocked at 33.86 MHz and capable of 30 MIPS. This CPU relies on the "cop2" 3D and matrix math coprocessor on the same die for the speed necessary to render complex 3D graphics. The separate GPU chip handles drawing 2D polygons and applying shading and textures, which is the rasterization stage of the graphics pipeline. Sony's custom 16-bit sound chip supports ADPCM sources with up to 24 sound channels, a sampling rate up to 44.1 kHz, and MIDI sequencing. The PlayStation includes 2 MB of main RAM and an additional 1 MB of video memory. It supports a maximum color depth of 16.7 million true colors, with 32 levels of transparency and unlimited color look-up tables. The video output ranges from 256×224 to 640×480 pixels, and different games may use different resolutions.


The PlayStation features a proprietary video compression unit, MDEC, integrated into the CPU, allowing for higher quality full-motion video compared to other consoles of its generation. Notably, the PlayStation lacks a dedicated 2D graphics processor; instead, 2D elements are calculated as polygons by the Geometry Transfer Engine (GTE) to be processed and displayed by the GPU. The GPU can generate a total of 4,000 sprites and 180,000 polygons per second, or 360,000 flat-shaded polygons per second.

Sony PlayStation One Review

History

Since Sony lacked experience in game development, it relied heavily on third-party developers, unlike Sega and Nintendo, which had strong in-house software divisions for their arcade games. Recent consoles like the Atari Jaguar and 3DO struggled due to a lack of developer support, prompting Sony to actively seek endorsements from arcade-savvy developers. In May 1993, a team from Sony visited over a hundred companies in Japan to attract game creators with the PlayStation's technological appeal. They found many developers were dissatisfied with Nintendo's practices, such as favoring its own games over others. Through negotiations, Sony secured support from Namco, Konami, Williams Entertainment, and 250 other development teams in Japan, including influential titles like Ridge Racer and Mortal Kombat 3.


Namco, interested in the PlayStation due to its rivalry with Sega in the arcade market, developed Tekken to compete with Virtua Fighter. Despite securing support from various Japanese studios, Sony still lacked its own developers. This changed in 1993 when Sony acquired Psygnosis, securing its first in-house development team. The acquisition allowed Sony to have more launch games ready for the PlayStation's release in Europe and North America. Psygnosis played a crucial role in creating the PlayStation's development kits, opting for a cheaper and more efficient PC-based development system over Sony's original workstation plans. This decision significantly streamlined game production and attracted more developers.


Sony's strategy was to make game production as streamlined and inclusive as possible. They provided programming libraries and housed technical support teams in London, California, and Tokyo to work closely with third-party developers. Unlike Nintendo, Sony did not prioritize its own games over others, gaining admiration from developers like Peter Molyneux of Bullfrog Productions. The PlayStation's use of the CD-ROM format, which was cheaper and more flexible than Nintendo's cartridges, further attracted developers. The console's architecture and compatibility with PCs were also beneficial, using the C programming language to ensure future compatibility and short debugging times. Despite some developers finding the PlayStation's lack of RAM challenging, Sony balanced high performance, low cost, and ease of programming. The PlayStation's name and design were finalized in 1994, with its technical specifications set in 1993.

"After the wheel, the PlayStation is the best invention of all time."

Andrea Pirlo

Launch & Game Availability

Sony released the PlayStation in Japan on December 3, 1994, priced at ¥39,800, just a week after the Sega Saturn's launch. Despite facing early competition from the Saturn, PlayStation sales began with a significant success, selling 100,000 units on the first day and two million within six months. Initially, the Saturn outsold the PlayStation due to the popularity of Virtua Fighter, but by the end of 1994, PlayStation sales reached 300,000 units in Japan.


The console's popularity led to a grey market, with PlayStations imported to North America and Europe, selling for up to £700. In North America, the PlayStation launched on September 9, 1995, priced at $299. It sold more units in two days than the Saturn did in five months, with nearly all 100,000 units sold in advance. Key to its early success was Ridge Racer, which was well-received and considered superior to Sega's Daytona USA.


Before the North American release, both Sega and Sony presented their consoles at the first E3 in Los Angeles on May 11, 1995. Sega announced an immediate release of the Saturn at $399, while Sony's $299 announcement for the PlayStation was met with applause. The PlayStation's launch lineup included 17 games, compared to the Saturn's six.


In Europe, the PlayStation was released on September 29, 1995, and in Australia on November 15, 1995. By November, it had outsold the Saturn three to one in the UK, thanks to a substantial £20 million marketing budget. In its first year, the PlayStation captured over 20% of the American video game market, selling 800,000 units in the U.S. from September to the end of 1995.


By early 1996, the PlayStation had generated $2 billion in hardware and software sales worldwide. Sales in Europe by late 1996 totaled 2.2 million units, with 700,000 in the UK. Around 400 PlayStation games were in development, significantly more than for the Saturn or Nintendo 64.


In India, the PlayStation was test-marketed in 1999-2000, selling 100 units, and officially launched countrywide on January 24, 2002, priced at Rs 7,990 with 26 games available.

Sony PlayStation (console) Top Games

Value in 2024?

As of 2024, the value of a PlayStation 1 (PS1) largely depends on its condition, model, and included accessories or games. A standard, well-maintained PS1 console typically sells for around $50 to $100. Special editions or boxed sets can fetch higher prices, especially if they are in pristine condition. Additionally, rare or popular games, particularly those with original packaging and manuals, can significantly increase the value of a PS1 bundle.


Collectors and retro gaming enthusiasts drive the demand for the PS1, appreciating its iconic status and extensive library of classic games. Prices can also vary based on market trends and regional availability, with some fluctuations occurring due to the nostalgia factor and the ongoing interest in vintage gaming consoles.


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The Author: Jonty Singh

An avid PC enthusiast and a serious gamer, I am just a walking-talking advertisement of PC Masterrace. Besides computers and technology, my mind lies in the gym, lifting away from my problems one 45lb plate at a time! I use Arch BTW!

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